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MovieStars: “Need for Speed” surpasses video game adaptation expectations

23 March 2014 By Ryan Permison, Columnist No Comments

Video game adaptations don’t have the best track record at the box office. Most of them are better off as video games, since they may not have use for narrative.

But, with a name like this, I think we can make an exception. The popular franchise “Need for Speed” from EA Games has come to the big screen.

The story is set in upstate New York, where former racecar driver Tobey Marshall (Aaron Paul) works on performance cars along with his friends.

After a race that ends with the tragic death of one of Tobey’s friends, he is framed for the crime and spends two years in prison.

When Tobey is set free, he intends to get revenge on his rival Dino Brewster (Dominic Cooper) by competing in a cross-country race called the De Leon hosted by DJ Monarch (Michael Keaton).

From start to finish, there are plenty of muscle cars, races and crashes to satisfy anyone who is a fan of street racing.

The difference between “Need for Speed” and “The Fast and the Furious” franchise is that “Need for Speed” has more depth to the characters and the story.

The young cast they assembled for this film brings plenty of energy and humor, since the tone is about revenge and redemption.

I enjoyed watching all the exotic cars you may have seen in the game come to life. The way the camera puts you in the driver seat makes you feel like you are right there with them.

The pacing of the film dragged in a few spots and I would have liked a certain car to be in the final race, but I know beggars cannot be choosers.

I sincerely hope they continue with this franchise as there is a lot of potential for it to grow, and they can borrow more elements from the games.

I give “Need for Speed” eight out of 10.


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